05 Jun 2017
I wish I had known about this list before buying a USB thumb drive :/
https://wiki.gbatemp.net/wiki/USB_Devices_Compatibility_List#64GB
I wish I had known about this list before buying a USB thumb drive :/
https://wiki.gbatemp.net/wiki/USB_Devices_Compatibility_List#64GB
I am done configuring my Wii, now time to start ripping games. Then I will look into PS2.
This guide was developed based on my very limited knowledge and the most up to date information that I could find.
In order to reduce the wear and tear in my GameCube and Wii, I have decided to configure one of my Wiis to load all the games from an external media. It took me longer than it should have so I am documenting the process I went through so other people don’t have to go through the same thing.
Starting from a vanilla Wii, you first need to install the Homebrew channel, which will be your door to load almost all homebrew software. Head over to Wiibrew and select the exploit that best matches your system, the main factor here is the OS version of the Wii. My favorite method is LetterBomb because of how easy it is to execute and it does not even need a game.
At this point you should have the Homebrew channel installed and accesible from the Wii main menu. Now that the Homebrew channel is installed you have the power to load homebrew software directly from the SD card.
You will also need a tool called a WAD manager. I suggest this page for detailed instructions.
Now that we have access to loading homebrew from the SD card, the next step is to load ‘something’ to read data from USB storage. For this we are going to use a USB loader, which does pretty much what it’s name say, it loads stuff from USB storage. The USB loader is the equivalent of user-space drivers to read and write from a device. It will handle accessing the storage device connected through USB as well as manage the filesystem. You can find the list of loaders [6][here]. Most loaders will work with the Wii in ‘Wii’ mode, so they will be able to read Wii discs as well as load games from the disc tray. To been able to load gamecube games you will also need a ‘Gamecube’ loader.
We will use USBLoaderGX as our USB loader and Nintendont as our Gamecube loader. When I started looking into using a Gamecube loader I wanted to user Devolution because it supports network connectivity for GC games, but sadly I was not able to get it to work.
This is very important. You need to ensure you are using the latest files, otherwise things will not work as expected. Double check the version of everything.
At this point you have USBLoaderGX working and you are ready to install Nintendont and rip some games.
To install Nintendont follow the instructions from here. If you don’t see the settings to configure Nintendont in USBLoaderGX it may mean you have an old version of the USB loader. Please verify you have the latest version installed.
Connect the USB media you want to rip your games to. On the USBLoaderGX settings, go to the Custom path settings and then change the default path for save and write games to, from the SD card to the USB drive. Now if you insert a gamecube disc, you will have the option to install it to the USB drive. Once the game is saved, you can remove it and now you will be able to load the game directly from the USB media.
Time to start ripping all my GCN/Wii games. The plan is to be able to play 100% from USB + PSO online from the Wii.
I am glad I can run OBS on Linux to record mi Wii/GCN with the ElGato. And everything is working great so far :)
1 Year Anniversary - Overwatch https://playoverwatch.com/en-gb/events/anniversary/
I guess I was wrong. My TV just does not do 480p, it only handles 480i. At least that mystery is solved.
It's official. My TV does not handle Y/Pb/Pr anymore. I don't really know what is busted :/. Looks like a sync issue to me.
Is Eren becoming the next Shinji?