Some quick point.
Nice and responsive UI
Options for hosting your repo
DONT FRICKING COMMIT ALL I DO
Loves to commit and push changes all the time
Did I mention that SiteLeaf like committing to the repo more than it should? Well, it does.
Stop it!! I will use your site but don’t create commits and push them without asking me for permission.
Another great Portland Retro Gaming Expo :)
I have not written an update for a few weeks but several bugs have been fixed and progress remains steady. I algo got to take this game to the VR Meetup in Seattle and it was a great time. The overall feedback was that people were excited to see a multiplayer game. But still the graphics and UI were very unimpressive.
I remain focused on fixing remaining bugs and adding the needed assets to present this as a valid prototype game.
This iteration has been a bit slow because I had to do some refactoring and fix some fallout from enabling LOD Groups. After doing that I proceeded to change all assets in Unity from binaries to yaml files, which will make it much easier when merging changes.
Since I am in Alpha-1 stage I am espending more time thinking about the actual gameplay and how the UI should look. Now that Github also added the Projects tab, I have been creating card and linking issues in the board.
The big change here was changing from binary asset files to yaml ones. This change involved a nasty rebase between some changes had across multiple machines and as a result I had to link some assets. The other big change was that I added the UnitySampleUI package to the repo. This is big not because there were big changes but rather becuase initially I was not going to include packages into the repo. At the end, this Package is free and availabel for devs to use it so I guess there is no damage in including it. Eventually when I start working on final assets it will be removed anyways.
Now that I am going to be showing the game to people I thought it was time to start working on polishing some edges. I have been going over the issues I have and cleaning some low hanging fruit, things like moving UI around and adding particle effects. This changes do not require lots of code changes but give the game a much better look.
I will be demoing the game to people during the Seattle VR meetup on Thursday 22nd, so for that I want to clean up some issues, mostly the damn crash the only happens when leaving a game in VR.
Other change I would like to look into as well is the hability to make builds via the command line. I want to have a command to make builds for the platform I want. This would speed up my development so I will not have to be changing build platform by using the UI.