Loose bits sink chips.


Trying SiteLeaf now

17 Nov 2016

Some quick point.

Good:

  • Nice and responsive UI

  • Options for hosting your repo

  • Good pricing

The Bad:

  • DONT FRICKING COMMIT ALL I DO

  • Loves to commit and push changes all the time

  • Did I mention that SiteLeaf like committing to the repo more than it should? Well, it does.

Stop it!! I will use your site but don’t create commits and push them without asking me for permission.



Unity Prototype

31 Oct 2016



PRGE 2016

28 Oct 2016

Another great Portland Retro Gaming Expo :)



Dev Blog 161011

11 Oct 2016

I have not written an update for a few weeks but several bugs have been fixed and progress remains steady. I algo got to take this game to the VR Meetup in Seattle and it was a great time. The overall feedback was that people were excited to see a multiplayer game. But still the graphics and UI were very unimpressive.

I remain focused on fixing remaining bugs and adding the needed assets to present this as a valid prototype game.



Dev Blog 160918

18 Sep 2016

This iteration has been a bit slow because I had to do some refactoring and fix some fallout from enabling LOD Groups. After doing that I proceeded to change all assets in Unity from binaries to yaml files, which will make it much easier when merging changes.

Since I am in Alpha-1 stage I am espending more time thinking about the actual gameplay and how the UI should look. Now that Github also added the Projects tab, I have been creating card and linking issues in the board.

Changes

Project improvements

The big change here was changing from binary asset files to yaml ones. This change involved a nasty rebase between some changes had across multiple machines and as a result I had to link some assets. The other big change was that I added the UnitySampleUI package to the repo. This is big not because there were big changes but rather becuase initially I was not going to include packages into the repo. At the end, this Package is free and availabel for devs to use it so I guess there is no damage in including it. Eventually when I start working on final assets it will be removed anyways.

Improving look and feel

Now that I am going to be showing the game to people I thought it was time to start working on polishing some edges. I have been going over the issues I have and cleaning some low hanging fruit, things like moving UI around and adding particle effects. This changes do not require lots of code changes but give the game a much better look.

Next Items

I will be demoing the game to people during the Seattle VR meetup on Thursday 22nd, so for that I want to clean up some issues, mostly the damn crash the only happens when leaving a game in VR.

Other change I would like to look into as well is the hability to make builds via the command line. I want to have a command to make builds for the platform I want. This would speed up my development so I will not have to be changing build platform by using the UI.



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